Character Rig Cinema 4d Baixaki
Discover where to start learning Cinema 4D Character Rigging with curated links to Cineversity training and other online C4D tutorials.
Description In this CINEMA 4D tutorial we will learn the foundations of rigging characters in CINEMA 4D. We will take a step-by-step approach, constructing a control rig that is solid and animator-friendly. We will learn everything from proper joint placement and working with constraints to learning how to utilize some of the CINEMA 4D robust skinning tools to remove the fear of painting weights and, instead, make the process enjoyable. We will cover how to make our controls efficient and simple, and we will also learn ways we can work with Xpresso to regulate how some of our joints and controls behave. By the end of this tutorial, you will have the foundation you need to create your own rigs that produce believable and entertaining character performances. Software required: CINEMA 4D R12 and up.
Howdy, With permission from, I've released a version of his Package Man rig converted over to Cinema 4D using my CD Character plugins: The rig is for personal use only and is freely available for download here: The rig requires Cinema 4D R10 and above, plus the CD Character Bundle Pro and CD Transfer Tools plugins, which can be downloaded from my website and used in the to open, animate, render and re-save the file. The converted rig has virtually the same functionality as the original Maya rig, with only a few modifications to accommodate CD Plugins. I hope you enjoy playing around with this rig as much as I enjoyed doing the conversion. Bigfish Games - Mystic Inn here. Let's see some animations! Adios, Cactus Dan. .One question, I notice you are using your 'Transfer tools' on the Bind pose element. Update Disc For Navteq.
I was wondering how extensively the Transfer tools are used in this model and what they are doing. The CD Transfer Tools plugin has a tag called CD Transfer Selected, which transfers the selection of an object to another object or tag. What this does is when you select an object with that tag on it, it will automatically deselect the object and select the node in the tag's target link, depending on what you've placed in the link. It also has a unique option that allows the tag to target a button attribute of the target node, and simulate pressing that button. That's the way the 'Bind Pose' text spline object is setup. It has a CD Transfer Selected tag on it that is targeting the 'Restore' button of the CD Bind Pose tag.
So when you select the 'Bind Pose' object, that object is automatically deselected and instead a message is sent to the CD Bind Pose tag to press the 'Restore' button. If you have a CD Transfer Selected tag on an object and the tag's link is empty, then the tag will simply deselect the object. This is useful for creating text spline labels in the scene and make them unselect-able.
Adios, Cactus Dan.