Grandia 2 Soundtrack Music
The music of Grandia II was composed and arranged by Noriyuki Iwadare and published by TWOFIVE. RPGFan Music; Podcasts. Grandia OST II is the other set of CDs featuring the. If you're a fan of Grandia's musical score, then this soundtrack is a. Jul 02, 2012 Grandia II (2000) was developed by Game Arts and published by Ubisoft. The soundtrack was composed.
Artist Credits • (composition) Tracks 97 minutes total Disc 1 (46 minutes) • Theme of Grandia • The Sandy Beach of Ganbo • Delightful Adventure • Farewell to Sue • Ancient Illusionary Castle • Mullen • The Beautiful Woman of Alent • Ghost Ship • The Edge of the World • Approaching Crisis • Leen's Love Theme Disc 2 (51 minutes) • Prelude • Town of Palm • Sea Cat Restaurant Lily • Sart Ruins • New Palm ~Frontier of Our Hearts~ • Domu Ruins • Duel with Gadwin • Daito Town • Prayers of Ganbo • Twin Tower • Kafu Village • Jilpadon • Snow Town Raynu • Stand and Rise! Justin • Released Dec 22, 1997 by King Records, Two 25 Five (catalog no. KICA-5002~3, retail 3873). Invoices And Estimates Pro 2.0 Free Download.
This Grandia soundtrack is divided into two CDs. Disc 1 is called the orchestral side, and disc 2 is called the synthesizer side.
Disc 1 uses live instruments to play out arranged versions of some of game's music. The instrumentation is excellent, and I felt as if I was listening to an anime soundtrack, rather than a game soundtrack. In the tracks, you can hear a variety of instruments being played, from electric guitars to classical piano to xylophone. There is a mix of contemporary, new age, and classical musical styles employed in the soundtrack. The early tracks convey contemporary and new age musical styles. From track 6 onward, the music becomes more symphonic.
Overall, there does not seem to be any sense of repetition in the musical styles. Disc 2 uses synthesized music, but it sounds like a high-quality studio synthesizer, so you can definitely expect excellent music. The music on disc 2 sounds a bit more like a game soundtrack, but it does an excellent job of not repeating the melody. Other game soundtracks tend to use a base melody that lasts for a minute and then repeat it. This is not the case here.
When the melody almost sounds like it is going to repeat, Noriyuki Iwadare puts a twist in the track. In addition, almost all the tracks provide more than two and a half minutes of music. The musical style employed here is varied; world music is my best description of the style. For example, track 1 uses a bagpipe-like instrument. Track 2 sounds like music played at a port. Track 4 has a tropical atmosphere. For all you Wild ARMs fans, listen to track 7.