Ultima Underworld Save Game Editor
The Ultima Savegame Editor for Windows. Click save, and when I reload the save in the editor or the game itself, it’ll have changed to 0, 2, 657, and so on. Ultima 8 Picture Saver Allows you to save pictures to.bmp files from ultima 8. Ultima Underworld Character Editor This file allows you to. Universal Game Editor.
A handy utility from Xenerkes Dragon, this program allows you to edit your savegames from Ultima 1 through to Ultima 5. It allows you to change everything, including character location, and also makes it possible to get horses and boats in Ultima 3 (which is otherwise more than difficult). A Wineskin-wrapped version of the utility, initially prepared by HiPhish, has been upgraded further by Xenerkes for those of you who wish to make use of the utility in the OS X environment. This version of the utility has been tested, successfully, on the GOG versions of the games. The most recent version of the utility features improved (and corrected) tooltips, prettier icons, allows for a higher maximum number of enemy ships to be designated for Ultima 1, and removes the dependence on mfc42.dll. Nice tool, but it’s Windows only unfortunately.
I got it running on my Mac in Wineskin using Wine version 1.4.1 and I had to find mfc42.dll on the internet and put it in the same folder where the editor EXE lies. That part is necessary or else the program will quit before it even shows up. Maybe someone will find this information useful. Now I can finally give my party all the food they can eat in Ultima III. It would be cool if there was a platform-independent version of this editor. I’m not a big fan of Java personally, but this is the sort of thing where an executable JAR file would be great.
Write the program once and run it on almost anything, including your toaster. You are funny tacgnol06longcatacgnol, I finished Ultima 1 to 5 thanks to this editor. The thing you are mentioning happens in pretty much all the 1 to 5 Ultimas, see this: What happens when you add more experience than the maximum number you added in the editor? What happened to me was that the value went back to 0.
The solution to this it’s simple, add around 1000 less. Oh, and more thing, I don’t know if you are playing the Ultima games like when you see someone rapidly taking a peek at the pages of a magazine. Want some advice? Don’t go beyond that if you have no clue, it took a lot more than FAQ peeking to complete the Ultima games, and I have completed all the Ultima Collection games. And yes, Akalabeth included, thank you Lizard Man. I didn’t say anything funny.
And no, it’s not a roll-over issue. I can type in ANY number, click save, and when I reload the save in the editor or the game itself, it’ll have changed to 0, 2, 657, and so on. Case in point: when I first loaded my save into the editor, I had 325 food. I did NOT change this value.
All I did was change my humility value back to 0 (partial Avatar) after messing up, and then saved. Pokemon Light Platinum Em Portugues Gba on this page. Anyway, when I reloaded my save, I had 2 food, AND my moves number had dropped way down.
Again, I hadn’t touched those values, so it’s NOT a roll-over issue. You seem to have taken my bug report personally, because your post has a condescending tone and drips with sarcasm, and implies that my report is incorrect and invalid. I don’t appreciate that.
And who the hell are you to tell me how to play a game? If you think I’m trying to insult the creators of this software with poorly-educated bug reports, I’m not, and I think they can take care of themselves without you white-knighting them. I went through almost all the gold I had during the attempt to get Space Ace, and after achieving that and returning to Sosaria I wanted to edit my HP cause I wasn’t gonna have enough gold (or patience in dungeons) to get more. But the editor refuses to let you keep the 20 enemy ship kills and forces you to go between 0 and 19. That seems something of a glaring flaw, because now I have to go back up and hope there’s still enough enemies to get back to Space Ace again. Otherwise, the editor was really good. This is the first time I’ve played Ultima since maybe the NES version of Exodus.
I had been forgetting to use Q to save my game, and when it crashed after I’d done a lot of stat gains I was totally bummed to discover I hadn’t saved, but this helped out great.
Produced by: Jonathan Rimmer [wpdm_file id=20] [wpdm_file id=21] [wpdm_file id=22] A 2D, DOS-based editor for both Ultima Underworld and Ultima Underworld 2, made by Jonathan Rimmer. The program may require the DPMI Memory Manager because of the Allegro libraries that were used in its making. And, of course, the utility requires the original data files for Ultima Underworld in order to function. However, it will not work (apparently) with either the GOG or CD releases of the game; the 3.5″ diskette version seems to be required.