Tactics Ogre Psp Save Game Editor

2/20/2018
Tactics Ogre Psp Save Game Editor 3,6/5 559reviews

Et requested I post this in here, hope this might be useful for someone. I've found where a lot of the mechanical data is stored for the Tactics Ogre remake on the PSP. I've been toying around and modifying it so that I get things like Vartan Canopus with access to all bows and Tremendous Shot, or self-made craft recipes for Scrolls of the Cicada and Treatises on Seduction in the Transcription craft manual. First, the imporant part: when looking through the game's contents in Explorer/UMDGen/whatever, from the game's /USRDIR folder, you need to open up 03E8.BIN in a hex editor. This is where all of the goodies I've found so far reside.

Tactics Ogre Psp Save Editor

LUCT - PSP Remake → Cwcheats Database. Sending messages to your Tactics Ogre crush. A save editor.

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Vyce Bozeck is a major character in Tactics Ogre. Tactics Ogre: Let Us Cling Together (PSP) Vyce Bozeck. More Ogre Battle Saga Wiki. As you may or may not know, Tactics Ogre: Let Us Cling Together (SNES, PSX) (and its remake for PSP that's FAR superior to WoTL) and the GBA game Tactics Ogre: The.

Once you have this open, you'll find that it's completely uncompressed and has no decryption; it's just like looking at an old SNES ROM. Once you've got that, finding everything's a snap. Here are some sample locations; note that all of the data 'sections' in this file will start off with '78 6C 63 65'. You can actually build a rudimentary table with this info to find the description text, as well, because this will spell out 'x l c e', and the letters are in the expected order. I've put down addresses as I saw them in my hex editor, if you need them translated into a more standard format I'll try my best: 698a0: Equipment Section 7ce90: Unknown, very short: just looks like a bunch of numbers proceeding in gradually larger amounts. 7cfe0: Consumable Item/Sundry Section.

Note, shop availability is NOT located here, but craft recipe specifics are. 82480: Class Mechanics Section 89ca0: Class Description/Name Section (with pointers) 91ee0: Spell/Finisher Section a25e0: Battle Formation Data, I believe.

More research needed. Ba2e0: Unknown bbf90: Unknown c0ce0: Unknown c1eb0: Unknown c2840: Unknown c31d0: Base Character Stats (things like unique character RT, starting stats, etc.) cb1f0: Unknown cb7f0: Skill Learning/Use Info (things like what class can use what skills, etc.) d48c0: Unknown d6c80: Unknown d8b60: Character Name Section (with pointers) df400: Unknown, extremely short df420: Unknown, extremely short df440: Unknown, short; seems to be a list of pointers df590: Unknown e45d0: Unknown, very short e4610: Unknown, very short e4650: Equipment Name/Descriptions, Objectives, etc. Lots of text and pointers, HUGE section. 136890: Unknown, very short 136900: Unknown, very short 136980: Unknown 1370a0: Unknown 1378f0: Unknown, very short 1379f0: Unknown, very short 137aa0: Unknown, short 137bf0: Unknown 139600: Unknown, very short 139900: Unknown 13a77a: Death Quotes (with pointers) 13bf50: Spellcasting Invocations (with pointers) 1433c0: Battle Messages (things like 'Stats slightly increased.' ) (with pointers) 143670: Unknown, short; seems to be a list of pointers 143810: Spellcasting Sets (i.e.

Which classes use which spells) 147a70: Unknown, very short 147b10: Unknown 147d40: Unknown 147e10: Unknown, end of file I do not have shop data (no debugger), or stuff for graphics/sprites/sounds (not interested in changing that stuff). BUT, this is also a sign that the /USRDIR has the files for actually running this thing, not the massive DATA.BIN file I was dreading trying to pore through. Hopefully someone else takes interest in modifying this great game, so go into the /USRDIR and have a look around to see what you can dig up. Lombardia 1: 0x0006BC88 in order to use these value's, input '02B4' backwards, like this: b4 02 63 ('63' for item use amount) that'll allow 'Procera' to be cast up to 99 times when choosing it from items. Autocad 2014 Activation Code 64 Bit.

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